CTS- Nostalgia and Retro

In Japan, reflecting back on classic animation and remake them into new series or films are surprisingly common. Nowadays, more and more animations are renewing their seasons and producing with new techniques and involving with new technologies. Recalling back to the early 90s, some animations had made their milestones in the history of animation. For example, Neon Genesis Evangelion has been one of the most classical and most recognised animations of all time. It released on October 4th, 1995. According to the research, a lot of Japanese animation fans are rejecting and disliking the ending of Neon Genesis Evangelion, since it left an open ending to the audiences. But in my opinion, Evangelion had definitely made the best out of its ending scenes.

One significant scene from Evangelion is the “Freedom Scene” from episode 26. This scene has been considered as one important scene. The drawing in this scene obviously was very simple and childish. To me, however, this technique is done on purpose. With simplified lines and colours, they remind the audience of children’s drawings, which representing innocence. Meanwhile, resonating with the target audiences who also have the similar questions to the world and similar understandings and value. Without the fancy anime effects, highlighting and isolating the messages can express the audiences with a stronger impact.

This was the first time ever that Japanese animation used self-reflecting in their animation.

 

On March 20th, 2017, Paramount studio and DreamWorks Studio have released a film call “Ghost In The Shell”, which was a 6.7/10 ranking film. Of course, my point is not how good the film has been made. Ghost In The Shell is original Japanese animation which released in 1995. The setting was in a future technology world and it discovers the relation between human and technology. As I refer to, “Ghost in the Shell explores the relationship between humans and technology, and how the synthesis of both creates a paradox of what it is to truly be alive and be oneself (2016), and “an important film in both the anime medium and science fiction genre(2016).

 

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posted by TD RIDEOUT on August 12th, 2013

 

Biliography

Sheremt, A. (2015, January 4). “Neon Genesis Evangelion” And Its Place In Animation. Retrieved May 4, 2017, from IDEAS ON IDEAS: http://alexsheremet.com/neon-genesis-evangelion-place-animation/

Nguyen, M. (2016, August 14). Top 10 nostalgia anime of our weeaboo youths. Retrieved May 4, 2017, from GEEK.COM: http://www.geek.com/tech/top-10-nostalgia-anime-of-our-weeaboo-youths-1665707/

 

 

 

 

 

 

 

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